Entity Framework Extensions Concurrency (EF 6)
Problem
Your model have concurrency entity and you must resolve optimistic concurrency using a pattern.
Concurrency exceptions normally happens on:
- BulkSaveChanges
- BulkUpdate
Solution - BulkSaveChanges
When a concurrency error happens, only the first entry in error is returned (exactly like SaveChanges).
There are three possible scenarios:
- Database Wins (You keep database values)
- Client Wins (You keep current entity values)
- Custom Resolution (You merge properties from database and client entity)
Database Wins
You keep database values.
public void BulkSaveChanges_DatabaseWins(DbContext ctx) { bool saveFailed; do { saveFailed = false; try { ctx.BulkSaveChanges(); } catch (DbUpdateConcurrencyException ex) { saveFailed = true; // Update the values of the entity that failed to save from the store ex.Entries.Single().Reload(); } } while (saveFailed); }
Client Wins
You keep current entity values.
public void BulkSaveChanges_ClientWins(DbContext ctx) { bool saveFailed; do { saveFailed = false; try { ctx.BulkSaveChanges(); } catch (DbUpdateConcurrencyException ex) { saveFailed = true; // Update original values from the database var entry = ex.Entries.Single(); entry.OriginalValues.SetValues(entry.GetDatabaseValues()); } } while (saveFailed); }
Custom Resolution
You merge properties from database and client entity.
public void BulkSaveChanges_CustomResolution(CurrentContext ctx) { public void BulkSaveChanges_CustomResolution(CurrentContext ctx) { bool saveFailed; do { saveFailed = false; try { ctx.BulkSaveChanges(); } catch (DbUpdateConcurrencyException ex) { saveFailed = true; // Get the current entity values and the values in the database // as instances of the entity type var entry = ex.Entries.Single(); var databaseValues = entry.GetDatabaseValues(); if (entry.Entity is EntitySimple_Concurrency) { var clientEntity = (EntitySimple_Concurrency) entry.Entity; var databaseEntity = (EntitySimple_Concurrency) databaseValues.ToObject(); // Choose an initial set of resolved values. In this case we // make the default be the values currently in the database. var resolvedEntity = (EntitySimple_Concurrency) databaseValues.ToObject(); // Have the user choose what the resolved values should be resolvedEntity.IntColumn = clientEntity.IntColumn + 100; // ... merge all columns... // Update the original values with the database values and // the current values with whatever the user chooses. entry.OriginalValues.SetValues(databaseValues); entry.CurrentValues.SetValues(resolvedEntity); } } } while (saveFailed); }
Solution - BulkUpdate
When a concurrency error happens, BulkUpdate returns a DbBulkOperationConcurrencyException which contains all entries in error.
There are three possible scenarios:
- Database Wins (You keep database values)
- Client Wins (You keep current entity values)
- Custom Resolution (You merge properties from database and client entity)
Database Wins
You keep database values.
public void BulkUpdate_DatabaseWins<T>(CurrentContext ctx, List<T> list) where T : class { try { ctx.BulkUpdate(list); } catch (DbBulkOperationConcurrencyException ex) { // DO nothing (or log), keep database values! } }
Client Wins
You keep current entity values.
public void BulkUpdate_StoreWins<T>(CurrentContext ctx, List<T> list) where T : class { try { ctx.BulkUpdate(list); } catch (DbBulkOperationConcurrencyException ex) { // FORCE update store entities ctx.BulkUpdate(list, operation => operation.AllowConcurrency = false); } }
Custom Resolution
You merge properties from database and client entity.
public void BulkUpdate_CustomResolution<T>(CurrentContext ctx, List<T> list) where T : class { try { ctx.BulkUpdate(list); } catch (DbBulkOperationConcurrencyException ex) { foreach (var entry in ex.Entries) { ObjectStateEntry objectEntry; if (entry is EntitySimple_Concurrency) { var clientEntry = (EntitySimple_Concurrency) entry; var databaseEntry = ctx.EntitySimple_Concurrencys.Single(x => x.ID == clientEntry.ID); // merge properties like you want clientEntry.IntColumn = databaseEntry.IntColumn; } } // FORCE update store entities ctx.BulkUpdate(list, operation => operation.AllowConcurrency = false); } }
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